Rules | Gran Turismo 7 PlayStation

Stewards' report

To submit a stewards’ report for any incident, you have to DM the GT organisers on the Discord server. All incidents must be reported by 20:00 GMT on the Saturday immediately following a race and must accompany video evidence or your case will be dismissed. This gives you 3 days to submit a report on an incident. The stewards will be kept anonymous and all review the incident independently. Any punishment awarded will be announced in #stewardsreport on the Discord forum.

 


 

Points Structure

Points will be awarded as follows:

  1. 35 points
  2. 28 points
  3. 25 points
  4. 22 points
  5. 20 points
  6. 18 points
  7. 16 points
  8. 12 points
  9. 10 points
  10. 8 points
  11. 6 points
  12. 5 points
  13. 4 points
  14. 3 points
  15. 2 points
  16. 1 point

 


 

Race Settings
  • Rolling Start
  • Mechanical Damage - HEAVY
  • 6x Fuel and 3x Tyre wear
  • BoP - ON
  • Tuning PROHIBITED
  • Slipstream - REAL
  • Max Tyre - SOFT
  • Min Tyre - MEDIUM
  • Assists - NO LIMIT
  • Flag rules - ON
  • Side Contact Penalty - ON
  • Wall Collision Penalty - INVALIDATE TIME
  • Shortcut Penalty - STRONG

 


 

Track Etiquette
  1. It is important to race cleanly at all times, and as a driver you are required to do your best at avoiding contact with other cars.
  2. If a bump pass occurs, whereby the car behind creates contact with the car in front and benefits from it, the car that was initially behind must give the place back so that they have gained no benefit from the incident. This requires them to lose places on track if necessary to rejoin behind the car they hit initially.
  3. If you leave the track for any reason, you must make sure you can re-enter the track safely and in enough space to not interfere with other drivers in any way. When you rejoin, stay off the racing line until you’re fully up to racing speed. Even if this means you drop to the back of the field, this rule is mandatory and always enforced. Do not rejoin straight away if this takes you into the path of other drivers.
  4. Only one defensive movement per corner is allowed. no movement in the braking zone, and no excessive weaving or blocking.
  5. If you are about to be lapped then it is your responsibility to allow the faster car to pass in a manner that doesn’t affect their line or speed. Make your move early if possible so that the faster car can clearly see how to pass you.
  6. If you are faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so, and do so without hindering their race.
  7. If you damage your vehicle and it is uncontrollable, you must retire from the race unless it is safe to get back to the pits without impeding any other drivers.
  8. When attempting to overtake, as the chasing car it is generally your responsibility if contact is made.
  9. It is important to have good awareness of where other cars are around you on track, so taking extra care is vital both at the start of a race and in battles.
  10. Deliberately crashing into another car will result in being permanently excluded from the league.
  11. Do not crash out of the race deliberately because you are frustrated, anybody found to be doing so will be penalised.

 


 

Qualifying Etiquette
  1. It is your own responsibility to create a sufficient gap on the track, cars already on a flying lap do not have to yield to a faster car approaching. However, if you are on an IN/OUT lap you must let faster cars through.
  2. Do not retire on track at any time, this is to avoid cars not ghosting and ruining another drivers qualifying session. You must retire in the garage only. If you run out fuel, make your way back to the pits without impeding other drivers.
  3. Do not race other drivers during qualifying. If you’re found to be doing so you will be penalised.
  4. Anybody found to be corner cutting to get back to the pits will be penalised.

 


 

In-game Penalties

Penalties policed by the game will ONLY be removed after thorough review, under extreme circumstances such as:

  • Avoiding an incident.
  • Glitches

If you receive an in-game penalty, due to the unpredictable ghosting system you are only allowed to slow down on the beginning of every start/finish straight ONLY, and can no longer slow down into a corner. This has to be done in a safe manner without obstructing other drivers, by clearly moving well off the racing line and completed WITHIN 1 LAP. This means the next time you come across the start/finish straight you are obliged to slow down. Failure to comply will result in a severe penalty and anybody who witnesses this should report the driver.

 


 

Race Footage

Recording your race is not mandatory however, if you are involved in an incident the stewards will ask to see your point of view. Failure to supply evidence may result in your enquiry being dismissed.

 


 

Overtaking
  1. If two cars have any parts alongside one another, each driver must respect the space occupied by the other car. It does not matter who is ahead, nor how far they are ahead, they may not initiate a move into the other car. Both drivers have the right to continue driving in a straight line unimpeded.
  2. Any driver defending his position on a straight, and before any braking area, may use the full width of the track during his first move, provided no significant portion of the car attempting to pass is alongside him. For the avoidance of doubt, if any part of the front wing of the car attempting to pass is alongside the rear wheel of the car in front this will be deemed to be a 'significant portion'.
  3. Very aggressive bullying of another driver on a straight is disallowed. In theory, driving sharply towards another driver does not force them to change their line, but humans being humans this will usually induce a flinch response.
  4. Brake-testing (i.e. braking earlier than normal to cause the driver behind to take evasive action or crash) is highly dangerous and frowned upon. Anybody found to be brake-testing will be heavily penalised.
  5. You are not allowed to overtake off the circuit at any time. This is policed by the game however, glitches in the game mean it can be missed. You must make every effort to give the position back to the car you overtook illegally, anda anybody found gaining an advantage will be penalised.
  6. Manoeuvres liable to hinder other drivers, such as deliberate crowding of a car beyond the edge of the track or any other abnormal change of direction, are not permitted.

 


 

Penalty System

The stewarding panel consists of 3 independent drivers who are not organisers. Each steward reviews evidence independently and without communication to determine:

  1. Guilt
  2. If a guilty party is found, whether it warrants retrospective punishment or just a reprimand

Stewards then share their conclusions. Guilt is decided by simple majority of 2 out of 3. If guilt and punishment is required, stewards decide from a pre-set list of possible penalties, which is most appropriate.

Available penalties are as follows:

  • Reprimand (+2penalty points)
  • 1 place position penalty (+3 penalty points)
  • 2 place position penalty (+6 penalty points)
  • 3 place position penalty (+10 penalty points)
  • 5 place position penalty (+25 penalty points)
  • Disqualification (+45 penalty points)
  • Qualifying ban (penalty points administered with discretion, applied when a race penalty is insufficient)

Penalty points may also be applied by administrators at their discretion for minor offences, including but not limited to:

  • Abusive and/or insulting language
  • Discrimination (including race, nationality, sex, sexual orientation etc.)
  • Repeated failure to attend races without prior notice (may result in league expulsion)
  • Late attendance to race sessions
  • Repeated communication (vocal or by text) during race sessions

 


 

Penalty Points

Accumulating 50 points over a season results in a race ban.

As discussed above, penalty points can be applied for a wide variety of on and off-track offences. Penalty points are accumulated over a season. Everyone begins Round 1 each season with 0 penalty points.

Once a race ban has been served, a second race ban will be awarded after 10 further points. 10 points after that will result in permanent exclusion from the League of Europe.